Abyss
A suspenseful first-person survival horror game with puzzle-solving elements. Set within the confines of a stranded submarine, players are tasked with fixing the vessel and finding a way to the surface while being relentlessly pursued by a terrifying monster. With an immersive underwater environment, challenging puzzles, and a constant sense of paranoia, Abyss delivers a gripping experience that will keep players on the edge of their seats.
This game was created by the 2023 Game Technologies II class at Moorpark College and developed over a semester by a team of 10 students.
Contributions
Design Lead
As the Design Lead for the project, I played a pivotal role in shaping the overall vision and gameplay experience of the underwater first-person game set in a stranded submarine. I led a team of designers, overseeing level design, gameplay mechanics, and environmental storytelling. Through meticulous planning and collaboration, we created an immersive and suspenseful atmosphere, leveraging the claustrophobic setting and strategic placement of interactive elements to heighten the sense of tension and mystery for players as they explored the depths of the submarine.
I guided the creative aspects of the project and took on the responsibility of overseeing the art and code implementation to ensure our goals were successfully achieved. Collaborating closely with the art team, I provided direction and feedback to create visually stunning environments that enhanced the immersive underwater experience.
Additionally, I worked closely with the coding team to ensure that the gameplay mechanics were integrated and contributed to the overall atmosphere of paranoia and suspense.