Galaxy Divided
A 3rd person shooter where players assume the role of a galactic bounty hunter, venturing across multiple planets to track down and rescue hostages and apprehend or kill dangerous targets. As bounties are successfully completed, players earn rewards in the form of money, which can be used to purchase a wide range of items that will enhance them. By investing in these upgrades, players become increasingly formidable, ready to take on stronger enemies and challenging boss encounters.
With its immersive gameplay and a captivating sci-fi setting, this game offers an exciting journey as players rise through the ranks and establish themselves as the most skilled bounty hunter in the galaxy and take down the leader of the galaxy’s largest criminal organization.
This game was created by 2023 Game Design Studio class at Moorpark College, developed over a semester by a team of 15 students.
Contributions
Design Lead
In my role as a design lead, I spearheaded the design process, crafting the game’s vision, mechanics, and overall gameplay experience. Additionally, I took on the responsibilities of a system designer, purposefully designing and implementing intricate game systems that enhanced player immersion and satisfaction. Through collaboration with the development team, I ensured seamless integration of these systems, resulting in a cohesive and polished final product
Bounty Design
Among the systems I had to design, a key one are the game’s bounties. The game features detailed bounties with unique objectives. Each bounty type, such as killing enemies, rescuing individuals, or capturing bosses, has varying risk levels that impact time limits and enemy difficulty.
Players earn rewards based on completion time and can pursue optional sub-objectives for additional rewards. The gameplay loop is composed of the player gaining rewards from bounties to then buy items to grow stronger and complete more bounties, the game story and main loop are supported by them.
Items Design
I was also responsible for the Items’ design. The items in the game were carefully designed to be useful individually and also synergize with each other, fostering the creation of specific builds or the mixing of items for diverse playstyles. By strategically selecting and combining various items, players can create unique and powerful builds that align with their preferred playstyles.
These items offer a range of bonuses and effects, including increased damage, shield enhancements, damage reduction, cooldown reduction, healing abilities, and more. This versatility and the potential for different combinations further enhance the game’s replayability, allowing players to experiment with a variety of strategies and approaches in each playthrough.
Character Design
In my role as a character designer, I had the opportunity to create on two distinct playable characters for the game: a melee character and a ranged character. With careful consideration, I defined their abilities, stats, and playstyles, ensuring that each character provided a unique and fulfilling gameplay experience. Furthermore, working with the concept artists to ensure that the approved character designs aligned perfectly with the envisioned concepts.
Characters Loadout
Ranger
Beam Pistol (Right click) – Automatic gun that shoots with bursts of 3 projectiles per second, with a 500 millisecond cooldown between each burst.
Missile (Left Click) – The player launches a missile upwards that seeks an enemy that was aimed at the moment of launching the missile, the projectile comes out from a secondary weapon that causes a large explosion that will have a 1.5 unit radius.
Slide (E key) – The player will slide forward 8 units in 1 second and will still be able to shoot. if the player jumps mid-slide, they will maintain the momentum.
Fighter
Spear (Right click) – a Double-sided Spear, the character has a 4-hit combo that resets after the 4th one.
Spear Laser (Left Click) – player shoots a piercing beam with their spear that goes through every enemy in its way.
Triple dash (E Key) – The player does 3 consecutive short dashes making a small explosion after every dash. The player is invincible while dashing and each dash will have 3 units of distance.
UI/UX Design
Difficulty progression /
Enemy Stages
Sound Engineer
Future Planning
Expansion of Planets
As the game progresses, the game will have more planets with unique environments, enemies, and challenges. This will increase the variety and replayability of the game, providing players with new experiences and bounties to undertake, player will unlock unique planets based on the bounties they take and their success take.
This will also generate an incentive for players, they will strive to unlock all planets, and the only way of doing this is by exploring everything the game can offer and get out of their comfort zone and pick bounties they are not good at.
Additional Characters
By expanding the roster of playable characters we immediately add more replayability and encourage the player to explore their preferred playstyle, these characters could be locked behind achievements that will also encourage the player to get out of their comfort zone and try to beat secondary objectives as they are completing bounties as fast as they can.
Co-op Multiplayer
implementing a cooperative multiplayer mode where players can team up with friends to tackle bounties and challenges together. This feature will enhance the social aspect of the game and provide a cooperative gameplay experience.